Class BabylonWeaponRenderer
java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<BabylonWeaponEntity>
vazkii.botania.client.render.entity.BabylonWeaponRenderer
public class BabylonWeaponRenderer
extends net.minecraft.client.renderer.entity.EntityRenderer<BabylonWeaponEntity>
-
Field Summary
Fields inherited from class net.minecraft.client.renderer.entity.EntityRenderer
entityRenderDispatcher, LEASH_RENDER_STEPS, NAMETAG_SCALE, shadowRadius, shadowStrength -
Constructor Summary
ConstructorsConstructorDescriptionBabylonWeaponRenderer(net.minecraft.client.renderer.entity.EntityRendererProvider.Context ctx) -
Method Summary
Modifier and TypeMethodDescription@NotNull net.minecraft.resources.ResourceLocationgetTextureLocation(@NotNull BabylonWeaponEntity entity) voidrender(@NotNull BabylonWeaponEntity weapon, float yaw, float partialTicks, com.mojang.blaze3d.vertex.PoseStack ms, net.minecraft.client.renderer.MultiBufferSource buffers, int light) Methods inherited from class net.minecraft.client.renderer.entity.EntityRenderer
getBlockLightLevel, getFont, getPackedLightCoords, getRenderOffset, getShadowRadius, getSkyLightLevel, renderNameTag, shouldRender, shouldShowName
-
Constructor Details
-
BabylonWeaponRenderer
public BabylonWeaponRenderer(net.minecraft.client.renderer.entity.EntityRendererProvider.Context ctx)
-
-
Method Details
-
render
public void render(@NotNull @NotNull BabylonWeaponEntity weapon, float yaw, float partialTicks, com.mojang.blaze3d.vertex.PoseStack ms, net.minecraft.client.renderer.MultiBufferSource buffers, int light) - Overrides:
renderin classnet.minecraft.client.renderer.entity.EntityRenderer<BabylonWeaponEntity>
-
getTextureLocation
@NotNull public @NotNull net.minecraft.resources.ResourceLocation getTextureLocation(@NotNull @NotNull BabylonWeaponEntity entity) - Specified by:
getTextureLocationin classnet.minecraft.client.renderer.entity.EntityRenderer<BabylonWeaponEntity>
-