Class ArmorModel
java.lang.Object
net.minecraft.client.model.Model
net.minecraft.client.model.EntityModel<net.minecraft.world.entity.LivingEntity>
net.minecraft.client.model.AgeableListModel<net.minecraft.world.entity.LivingEntity>
net.minecraft.client.model.HumanoidModel<net.minecraft.world.entity.LivingEntity>
vazkii.botania.client.model.armor.ArmorModel
- All Implemented Interfaces:
net.minecraft.client.model.ArmedModel,net.minecraft.client.model.HeadedModel
public class ArmorModel
extends net.minecraft.client.model.HumanoidModel<net.minecraft.world.entity.LivingEntity>
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Nested Class Summary
Nested classes/interfaces inherited from class net.minecraft.client.model.HumanoidModel
net.minecraft.client.model.HumanoidModel.ArmPose -
Field Summary
FieldsFields inherited from class net.minecraft.client.model.HumanoidModel
body, crouching, hat, HAT_OVERLAY_SCALE, head, leftArm, leftArmPose, leftLeg, LEGGINGS_OVERLAY_SCALE, OVERLAY_SCALE, rightArm, rightArmPose, rightLeg, swimAmount, TOOT_HORN_XROT_BASE, TOOT_HORN_YROT_BASEFields inherited from class net.minecraft.client.model.EntityModel
attackTime, riding, youngFields inherited from class net.minecraft.client.model.Model
renderType -
Constructor Summary
ConstructorsConstructorDescriptionArmorModel(net.minecraft.client.model.geom.ModelPart root, net.minecraft.world.entity.EquipmentSlot slot) -
Method Summary
Modifier and TypeMethodDescriptionvoidrenderToBuffer(com.mojang.blaze3d.vertex.PoseStack ms, com.mojang.blaze3d.vertex.VertexConsumer buffer, int light, int overlay, int color) voidsetupAnim(net.minecraft.world.entity.LivingEntity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) Methods inherited from class net.minecraft.client.model.HumanoidModel
bodyParts, copyPropertiesTo, createMesh, getArm, getHead, headParts, prepareMobModel, rotlerpRad, setAllVisible, setupAttackAnimation, translateToHandMethods inherited from class net.minecraft.client.model.EntityModel
copyPropertiesToMethods inherited from class net.minecraft.client.model.Model
renderToBuffer, renderType
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Field Details
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slot
protected final net.minecraft.world.entity.EquipmentSlot slot
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Constructor Details
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ArmorModel
public ArmorModel(net.minecraft.client.model.geom.ModelPart root, net.minecraft.world.entity.EquipmentSlot slot)
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Method Details
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setupAnim
public void setupAnim(net.minecraft.world.entity.LivingEntity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) - Overrides:
setupAnimin classnet.minecraft.client.model.HumanoidModel<net.minecraft.world.entity.LivingEntity>
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renderToBuffer
public void renderToBuffer(com.mojang.blaze3d.vertex.PoseStack ms, com.mojang.blaze3d.vertex.VertexConsumer buffer, int light, int overlay, int color) - Overrides:
renderToBufferin classnet.minecraft.client.model.AgeableListModel<net.minecraft.world.entity.LivingEntity>
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