Class LodestoneShaders

java.lang.Object
team.lodestar.lodestone.registry.client.LodestoneShaders

public class LodestoneShaders extends Object
  • Field Details

    • LODESTONE_TEXTURE

      public static ShaderHolder LODESTONE_TEXTURE
    • DISTORTED_TEXTURE

      public static ShaderHolder DISTORTED_TEXTURE
    • TEXTURE_FADE

      public static ShaderHolder TEXTURE_FADE
    • LODESTONE_TEXT

      public static ShaderHolder LODESTONE_TEXT
    • PARTICLE

      public static ShaderHolder PARTICLE
    • SCREEN_PARTICLE

      public static ShaderHolder SCREEN_PARTICLE
    • SCREEN_DISTORTED_TEXTURE

      public static ShaderHolder SCREEN_DISTORTED_TEXTURE
    • TRIANGLE_TEXTURE

      public static ShaderHolder TRIANGLE_TEXTURE
    • TWO_SIDED_TRIANGLE_TEXTURE

      public static ShaderHolder TWO_SIDED_TRIANGLE_TEXTURE
    • ROUNDED_TRIANGLE_TEXTURE

      public static ShaderHolder ROUNDED_TRIANGLE_TEXTURE
    • SCROLLING_TEXTURE

      public static ShaderHolder SCROLLING_TEXTURE
    • SCROLLING_TRIANGLE_TEXTURE

      public static ShaderHolder SCROLLING_TRIANGLE_TEXTURE
    • NINE_SLICE

      public static ShaderHolder NINE_SLICE
    • DISTORTED_NINE_SLICE_TEXTURE

      public static ShaderHolder DISTORTED_NINE_SLICE_TEXTURE
    • MANUAL_NINE_SLICE

      public static ShaderHolder MANUAL_NINE_SLICE
    • RADIAL_DISTORTED_SCREEN_LIGHT

      public static ShaderHolder RADIAL_DISTORTED_SCREEN_LIGHT
    • TEST

      public static ComputeProgram TEST
    • DEBUG_SDF

      public static ShaderHolder DEBUG_SDF
    • DEBUG_POS_TEX

      public static ShaderHolder DEBUG_POS_TEX
    • DEBUG_TRAIL

      public static ShaderHolder DEBUG_TRAIL
  • Constructor Details

    • LodestoneShaders

      public LodestoneShaders()
  • Method Details

    • shaderRegistry

      public static void shaderRegistry(net.neoforged.neoforge.client.event.RegisterShadersEvent event)