Class ClientRuntimeEvents

java.lang.Object
team.lodestar.lodestone.events.ClientRuntimeEvents

public class ClientRuntimeEvents extends Object
  • Constructor Summary

    Constructors
    Constructor
    Description
     
  • Method Summary

    Modifier and Type
    Method
    Description
    static void
    addAttributeTooltips(net.neoforged.neoforge.client.event.AddAttributeTooltipsEvent event)
     
    static void
    cameraSetup(net.neoforged.neoforge.client.event.ViewportEvent.ComputeCameraAngles event)
     
    static void
    clientTick(net.neoforged.neoforge.client.event.ClientTickEvent.Post event)
     
    static void
    fogColors(net.neoforged.neoforge.client.event.ViewportEvent.ComputeFogColor event)
     
    static void
    renderFog(net.neoforged.neoforge.client.event.ViewportEvent.RenderFog event)
     
    static void
    renderFrameEvent(net.neoforged.neoforge.client.event.RenderFrameEvent.Post event)
     
    static void
    renderStages(net.neoforged.neoforge.client.event.RenderLevelStageEvent event)
    The main render loop of Lodestone.
    static void
    shutdownEvent(net.neoforged.neoforge.event.GameShuttingDownEvent event)
     

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • ClientRuntimeEvents

      public ClientRuntimeEvents()
  • Method Details

    • clientTick

      public static void clientTick(net.neoforged.neoforge.client.event.ClientTickEvent.Post event)
    • addAttributeTooltips

      public static void addAttributeTooltips(net.neoforged.neoforge.client.event.AddAttributeTooltipsEvent event)
    • cameraSetup

      public static void cameraSetup(net.neoforged.neoforge.client.event.ViewportEvent.ComputeCameraAngles event)
    • renderFog

      public static void renderFog(net.neoforged.neoforge.client.event.ViewportEvent.RenderFog event)
    • fogColors

      public static void fogColors(net.neoforged.neoforge.client.event.ViewportEvent.ComputeFogColor event)
    • renderStages

      public static void renderStages(net.neoforged.neoforge.client.event.RenderLevelStageEvent event)
      The main render loop of Lodestone. We end all of our batches here.
    • renderFrameEvent

      public static void renderFrameEvent(net.neoforged.neoforge.client.event.RenderFrameEvent.Post event)
    • shutdownEvent

      public static void shutdownEvent(net.neoforged.neoforge.event.GameShuttingDownEvent event)