Class LodestoneWorldParticleRenderType

java.lang.Object
team.lodestar.lodestone.systems.particle.render_types.LodestoneWorldParticleRenderType
All Implemented Interfaces:
net.minecraft.client.particle.ParticleRenderType

public class LodestoneWorldParticleRenderType extends Object implements net.minecraft.client.particle.ParticleRenderType
  • Field Details

  • Constructor Details

    • LodestoneWorldParticleRenderType

      public LodestoneWorldParticleRenderType(LodestoneRenderType renderType, ShaderHolder shaderHolder, net.minecraft.resources.ResourceLocation texture, com.mojang.blaze3d.platform.GlStateManager.SourceFactor srcAlpha, com.mojang.blaze3d.platform.GlStateManager.DestFactor dstAlpha)
    • LodestoneWorldParticleRenderType

      public LodestoneWorldParticleRenderType(LodestoneRenderType renderType, Supplier<net.minecraft.client.renderer.ShaderInstance> shader, net.minecraft.resources.ResourceLocation texture, com.mojang.blaze3d.platform.GlStateManager.SourceFactor srcAlpha, com.mojang.blaze3d.platform.GlStateManager.DestFactor dstAlpha)
    • LodestoneWorldParticleRenderType

      public LodestoneWorldParticleRenderType(LodestoneRenderType renderType, ShaderHolder shaderHolder, net.minecraft.resources.ResourceLocation texture, Runnable blendFunction)
    • LodestoneWorldParticleRenderType

      public LodestoneWorldParticleRenderType(LodestoneRenderType renderType, Supplier<net.minecraft.client.renderer.ShaderInstance> shader, net.minecraft.resources.ResourceLocation texture, Runnable blendFunction)
  • Method Details

    • begin

      public void begin(com.mojang.blaze3d.vertex.BufferBuilder builder, net.minecraft.client.renderer.texture.TextureManager manager)
      Specified by:
      begin in interface net.minecraft.client.particle.ParticleRenderType
    • end

      public void end(com.mojang.blaze3d.vertex.Tesselator pTesselator)
      Specified by:
      end in interface net.minecraft.client.particle.ParticleRenderType
    • withDepthFade

      public LodestoneWorldParticleRenderType withDepthFade()