Class LodestoneRenderTypeRegistry
java.lang.Object
net.minecraft.client.renderer.RenderStateShard
team.lodestar.lodestone.registry.client.LodestoneRenderTypeRegistry
public class LodestoneRenderTypeRegistry
extends net.minecraft.client.renderer.RenderStateShard
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic classStores all relevant data from a RenderType.static classNested classes/interfaces inherited from class net.minecraft.client.renderer.RenderStateShard
net.minecraft.client.renderer.RenderStateShard.BooleanStateShard, net.minecraft.client.renderer.RenderStateShard.CullStateShard, net.minecraft.client.renderer.RenderStateShard.DepthTestStateShard, net.minecraft.client.renderer.RenderStateShard.EmptyTextureStateShard, net.minecraft.client.renderer.RenderStateShard.LayeringStateShard, net.minecraft.client.renderer.RenderStateShard.LightmapStateShard, net.minecraft.client.renderer.RenderStateShard.LineStateShard, net.minecraft.client.renderer.RenderStateShard.MultiTextureStateShard, net.minecraft.client.renderer.RenderStateShard.OffsetTexturingStateShard, net.minecraft.client.renderer.RenderStateShard.OutputStateShard, net.minecraft.client.renderer.RenderStateShard.OverlayStateShard, net.minecraft.client.renderer.RenderStateShard.ShaderStateShard, net.minecraft.client.renderer.RenderStateShard.TextureStateShard, net.minecraft.client.renderer.RenderStateShard.TexturingStateShard, net.minecraft.client.renderer.RenderStateShard.TransparencyStateShard, net.minecraft.client.renderer.RenderStateShard.WriteMaskStateShard -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final net.minecraft.client.renderer.RenderTypestatic final net.minecraft.client.renderer.RenderTypeStatic, one off Render Types.static final net.minecraft.client.renderer.RenderTypestatic final LodestoneRenderTypeRegistry.RenderTypeProviderstatic final LodestoneRenderTypeRegistry.RenderTypeProviderstatic final HashMap<com.mojang.datafixers.util.Pair<Integer,net.minecraft.client.renderer.RenderType>, net.minecraft.client.renderer.RenderType> Stores many copies of render types, a copy is a new instance of a render type with the same properties.static final Function<LodestoneRenderTypeRegistry.RenderTypeData,net.minecraft.client.renderer.RenderType> static final LodestoneRenderTypeRegistry.RenderTypeProviderstatic final LodestoneRenderTypeRegistry.RenderTypeProviderstatic final LodestoneRenderTypeRegistry.RenderTypeProviderstatic final LodestoneRenderTypeRegistry.RenderTypeProviderstatic final LodestoneRenderTypeRegistry.RenderTypeProviderRender Functions.static final net.minecraft.client.renderer.RenderTypestatic final net.minecraft.client.renderer.RenderTypestatic final net.minecraft.client.renderer.RenderTypestatic final LodestoneRenderTypeRegistry.RenderTypeProviderstatic final LodestoneRenderTypeRegistry.RenderTypeProviderFields inherited from class net.minecraft.client.renderer.RenderStateShard
ADDITIVE_TRANSPARENCY, BLOCK_SHADER, BLOCK_SHEET, BLOCK_SHEET_MIPPED, CLOUDS_TARGET, COLOR_DEPTH_WRITE, COLOR_WRITE, CRUMBLING_TRANSPARENCY, CULL, DEFAULT_LINE, DEFAULT_TEXTURING, DEPTH_WRITE, ENTITY_GLINT_TEXTURING, EQUAL_DEPTH_TEST, GLINT_TEXTURING, GLINT_TRANSPARENCY, ITEM_ENTITY_TARGET, LEQUAL_DEPTH_TEST, LIGHTMAP, LIGHTNING_TRANSPARENCY, MAIN_TARGET, name, NEW_ENTITY_SHADER, NO_CULL, NO_DEPTH_TEST, NO_LAYERING, NO_LIGHTMAP, NO_OVERLAY, NO_SHADER, NO_TEXTURE, NO_TRANSPARENCY, OUTLINE_TARGET, OVERLAY, PARTICLES_TARGET, POLYGON_OFFSET_LAYERING, POSITION_COLOR_LIGHTMAP_SHADER, POSITION_COLOR_SHADER, POSITION_COLOR_TEX_LIGHTMAP_SHADER, POSITION_COLOR_TEX_SHADER, POSITION_SHADER, POSITION_TEX_SHADER, RENDERTYPE_ARMOR_CUTOUT_NO_CULL_SHADER, RENDERTYPE_ARMOR_ENTITY_GLINT_SHADER, RENDERTYPE_ARMOR_GLINT_SHADER, RENDERTYPE_BEACON_BEAM_SHADER, RENDERTYPE_CRUMBLING_SHADER, RENDERTYPE_CUTOUT_MIPPED_SHADER, RENDERTYPE_CUTOUT_SHADER, RENDERTYPE_END_GATEWAY_SHADER, RENDERTYPE_END_PORTAL_SHADER, RENDERTYPE_ENERGY_SWIRL_SHADER, RENDERTYPE_ENTITY_ALPHA_SHADER, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_SHADER, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET_SHADER, RENDERTYPE_ENTITY_CUTOUT_SHADER, RENDERTYPE_ENTITY_DECAL_SHADER, RENDERTYPE_ENTITY_GLINT_DIRECT_SHADER, RENDERTYPE_ENTITY_GLINT_SHADER, RENDERTYPE_ENTITY_NO_OUTLINE_SHADER, RENDERTYPE_ENTITY_SHADOW_SHADER, RENDERTYPE_ENTITY_SMOOTH_CUTOUT_SHADER, RENDERTYPE_ENTITY_SOLID_SHADER, RENDERTYPE_ENTITY_TRANSLUCENT_CULL_SHADER, RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE_SHADER, RENDERTYPE_ENTITY_TRANSLUCENT_SHADER, RENDERTYPE_EYES_SHADER, RENDERTYPE_GLINT_DIRECT_SHADER, RENDERTYPE_GLINT_SHADER, RENDERTYPE_GLINT_TRANSLUCENT_SHADER, RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, RENDERTYPE_LEASH_SHADER, RENDERTYPE_LIGHTNING_SHADER, RENDERTYPE_LINES_SHADER, RENDERTYPE_OUTLINE_SHADER, RENDERTYPE_SOLID_SHADER, RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH_SHADER, RENDERTYPE_TEXT_INTENSITY_SHADER, RENDERTYPE_TEXT_SEE_THROUGH_SHADER, RENDERTYPE_TEXT_SHADER, RENDERTYPE_TRANSLUCENT_MOVING_BLOCK_SHADER, RENDERTYPE_TRANSLUCENT_NO_CRUMBLING_SHADER, RENDERTYPE_TRANSLUCENT_SHADER, RENDERTYPE_TRIPWIRE_SHADER, RENDERTYPE_WATER_MASK_SHADER, setupState, TRANSLUCENT_TARGET, TRANSLUCENT_TRANSPARENCY, VIEW_OFFSET_Z_LAYERING, WEATHER_TARGET -
Constructor Summary
ConstructorsConstructorDescriptionLodestoneRenderTypeRegistry(String p_110161_, Runnable p_110162_, Runnable p_110163_) -
Method Summary
Modifier and TypeMethodDescriptionstatic net.minecraft.client.renderer.RenderTypecopy(int index, net.minecraft.client.renderer.RenderType type) Creates a copy of a render type.static net.minecraft.client.renderer.RenderTypecreateGenericRenderType(String name, com.mojang.blaze3d.vertex.VertexFormat format, com.mojang.blaze3d.vertex.VertexFormat.Mode mode, net.minecraft.client.renderer.RenderStateShard.ShaderStateShard shader, net.minecraft.client.renderer.RenderStateShard.TransparencyStateShard transparency, net.minecraft.client.renderer.RenderStateShard.EmptyTextureStateShard texture) static net.minecraft.client.renderer.RenderTypecreateGenericRenderType(String name, com.mojang.blaze3d.vertex.VertexFormat format, com.mojang.blaze3d.vertex.VertexFormat.Mode mode, net.minecraft.client.renderer.RenderType.CompositeState.CompositeStateBuilder builder) Creates a custom render type and creates a buffer builder for it.static net.minecraft.client.renderer.RenderTypecreateGenericRenderType(String modId, String name, com.mojang.blaze3d.vertex.VertexFormat format, com.mojang.blaze3d.vertex.VertexFormat.Mode mode, net.minecraft.client.renderer.RenderStateShard.ShaderStateShard shader, net.minecraft.client.renderer.RenderStateShard.TransparencyStateShard transparency) static net.minecraft.client.renderer.RenderTypecreateGenericRenderType(String modId, String name, com.mojang.blaze3d.vertex.VertexFormat format, com.mojang.blaze3d.vertex.VertexFormat.Mode mode, net.minecraft.client.renderer.RenderStateShard.ShaderStateShard shader, net.minecraft.client.renderer.RenderStateShard.TransparencyStateShard transparency, net.minecraft.client.renderer.RenderStateShard.EmptyTextureStateShard texture) static net.minecraft.client.renderer.RenderTypecreateGenericRenderType(String modId, String name, com.mojang.blaze3d.vertex.VertexFormat format, com.mojang.blaze3d.vertex.VertexFormat.Mode mode, net.minecraft.client.renderer.RenderStateShard.ShaderStateShard shader, net.minecraft.client.renderer.RenderStateShard.TransparencyStateShard transparency, net.minecraft.resources.ResourceLocation texture) static net.minecraft.client.renderer.RenderTypequeueUniformChanges(net.minecraft.client.renderer.RenderType type, ShaderUniformHandler handler) Queues shader uniform changes for a render type.Methods inherited from class net.minecraft.client.renderer.RenderStateShard
clearRenderState, setupRenderState, toString
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Field Details
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COPIES
public static final HashMap<com.mojang.datafixers.util.Pair<Integer,net.minecraft.client.renderer.RenderType>, COPIESnet.minecraft.client.renderer.RenderType> Stores many copies of render types, a copy is a new instance of a render type with the same properties. It's useful when we want to apply different uniform changes with each separate use of our render type. Use thecopy(int, RenderType)method to create copies. -
ADDITIVE_PARTICLE
public static final net.minecraft.client.renderer.RenderType ADDITIVE_PARTICLEStatic, one off Render Types. Should be self-explanatory. -
ADDITIVE_BLOCK
public static final net.minecraft.client.renderer.RenderType ADDITIVE_BLOCK -
ADDITIVE_SOLID
public static final net.minecraft.client.renderer.RenderType ADDITIVE_SOLID -
TRANSPARENT_PARTICLE
public static final net.minecraft.client.renderer.RenderType TRANSPARENT_PARTICLE -
TRANSPARENT_BLOCK
public static final net.minecraft.client.renderer.RenderType TRANSPARENT_BLOCK -
TRANSPARENT_SOLID
public static final net.minecraft.client.renderer.RenderType TRANSPARENT_SOLID -
TEXTURE
Render Functions. You can create Render Types by statically applying these to your texture. Alternatively, useGENERICif none of the presets suit your needs. For Static Definitions useLodestoneRenderTypeRegistry.RenderTypeProvider.apply(ResourceLocation), otherwise useLodestoneRenderTypeRegistry.RenderTypeProvider.applyAndCache(ResourceLocation) -
TRANSPARENT_TEXTURE
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TRANSPARENT_TEXTURE_TRIANGLE
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ADDITIVE_TEXTURE
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ADDITIVE_TEXTURE_TRIANGLE
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RADIAL_NOISE
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RADIAL_SCATTER_NOISE
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SCROLLING_TEXTURE
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SCROLLING_TEXTURE_TRIANGLE
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GENERIC
public static final Function<LodestoneRenderTypeRegistry.RenderTypeData,net.minecraft.client.renderer.RenderType> GENERIC
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Constructor Details
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LodestoneRenderTypeRegistry
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Method Details
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createGenericRenderType
public static net.minecraft.client.renderer.RenderType createGenericRenderType(String modId, String name, com.mojang.blaze3d.vertex.VertexFormat format, com.mojang.blaze3d.vertex.VertexFormat.Mode mode, net.minecraft.client.renderer.RenderStateShard.ShaderStateShard shader, net.minecraft.client.renderer.RenderStateShard.TransparencyStateShard transparency, net.minecraft.resources.ResourceLocation texture) -
createGenericRenderType
public static net.minecraft.client.renderer.RenderType createGenericRenderType(String modId, String name, com.mojang.blaze3d.vertex.VertexFormat format, com.mojang.blaze3d.vertex.VertexFormat.Mode mode, net.minecraft.client.renderer.RenderStateShard.ShaderStateShard shader, net.minecraft.client.renderer.RenderStateShard.TransparencyStateShard transparency, net.minecraft.client.renderer.RenderStateShard.EmptyTextureStateShard texture) -
createGenericRenderType
public static net.minecraft.client.renderer.RenderType createGenericRenderType(String modId, String name, com.mojang.blaze3d.vertex.VertexFormat format, com.mojang.blaze3d.vertex.VertexFormat.Mode mode, net.minecraft.client.renderer.RenderStateShard.ShaderStateShard shader, net.minecraft.client.renderer.RenderStateShard.TransparencyStateShard transparency) -
createGenericRenderType
public static net.minecraft.client.renderer.RenderType createGenericRenderType(String name, com.mojang.blaze3d.vertex.VertexFormat format, com.mojang.blaze3d.vertex.VertexFormat.Mode mode, net.minecraft.client.renderer.RenderStateShard.ShaderStateShard shader, net.minecraft.client.renderer.RenderStateShard.TransparencyStateShard transparency, net.minecraft.client.renderer.RenderStateShard.EmptyTextureStateShard texture) -
createGenericRenderType
public static net.minecraft.client.renderer.RenderType createGenericRenderType(String name, com.mojang.blaze3d.vertex.VertexFormat format, com.mojang.blaze3d.vertex.VertexFormat.Mode mode, net.minecraft.client.renderer.RenderType.CompositeState.CompositeStateBuilder builder) Creates a custom render type and creates a buffer builder for it. -
queueUniformChanges
public static net.minecraft.client.renderer.RenderType queueUniformChanges(net.minecraft.client.renderer.RenderType type, ShaderUniformHandler handler) Queues shader uniform changes for a render type. When we end batches inRenderHandler}, we do so one render type at a time. Prior to ending a batch, we runShaderUniformHandler.updateShaderData(ShaderInstance)if one is present for a given render type. -
copy
public static net.minecraft.client.renderer.RenderType copy(int index, net.minecraft.client.renderer.RenderType type) Creates a copy of a render type. These are stored in theCOPIEShashmap, with the key being a pair of original render type and copy index.
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