Class ScreenParticleHandler

java.lang.Object
team.lodestar.lodestone.handlers.screenparticle.ScreenParticleHandler

public class ScreenParticleHandler extends Object
A handler for screen particles. Particles are spawned during rendering once per tick. We also track all present ItemStacks on the screen to allow our particles to more optimally follow a given ItemStacks position Use addParticle(HashMap, ScreenParticleOptions, double, double, double, double) to create a screen particle, which will then be ticked.