All Classes and Interfaces

Class
Description
 
Provides the groundwork for a display that supports the built-in RenderOptions system.
A helpful base to build a display renderer.
 
 
This enum contains rotational state data that can be used to rotate a render while retaining alignment with the world axis.
 
 
 
 
A basic implementation of the render options.
 
 
 
 
 
 
 
 
 
Recipe context that is provided when an actual botany pot is available.
 
 
 
Provides context for recipes related to botany pots.
 
 
The base class for all recipes that use a botany pot.
 
 
 
 
 
 
Cacheable recipes are used to improve lookup times for simple recipes that only consider the input Item.
 
 
Represents a type of crop that can grow in the botany pot.
 
 
This item component allows specific items to define a crop that differs from their default recipe-based behavior.
 
Holds information about a displayable object.
Recipe context that is provided when a pot is not available.
Renders a display in a botany pot.
Represents a type of display.
 
 
 
Represents a fertilizer interaction with a crop.
 
 
 
 
Represents a potential outcome from a botany pot, such as the items produced when a crop is harvested.
Represents a type of drop provider.
 
 
 
 
 
 
Represents a special type of interaction that can happen when the player interacts with a botany pot.
 
An experimental cache that makes looking up botany pot recipes faster.
 
Represents a configuration for a display renderer.
An enum containing information about each rotational axis.
 
 
 
 
Represents additional properties for a soil in a botany pot.
This item component allows specific items to define a soil that differs from their default recipe-based behavior.
 
 
 
Represents the ARGB channels of a color.