Class ModelBlockRendererMixin

java.lang.Object
foundry.veil.fabric.mixin.client.deferred.ModelBlockRendererMixin

public class ModelBlockRendererMixin extends Object
  • Constructor Summary

    Constructors
    Constructor
    Description
     
  • Method Summary

    Modifier and Type
    Method
    Description
    void
    captureState(net.minecraft.world.level.BlockAndTintGetter $$0, net.minecraft.client.resources.model.BakedModel $$1, net.minecraft.world.level.block.state.BlockState blockState, net.minecraft.core.BlockPos $$3, com.mojang.blaze3d.vertex.PoseStack $$4, com.mojang.blaze3d.vertex.VertexConsumer $$5, boolean $$6, net.minecraft.util.RandomSource $$7, long $$8, int $$9, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci)
     
    void
    clearState(net.minecraft.world.level.BlockAndTintGetter $$0, net.minecraft.client.resources.model.BakedModel $$1, net.minecraft.world.level.block.state.BlockState blockState, net.minecraft.core.BlockPos $$3, com.mojang.blaze3d.vertex.PoseStack $$4, com.mojang.blaze3d.vertex.VertexConsumer $$5, boolean $$6, net.minecraft.util.RandomSource $$7, long $$8, int $$9, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci)
     
    com.mojang.blaze3d.vertex.VertexConsumer
    modifyConsumer(com.mojang.blaze3d.vertex.VertexConsumer value)
     
    float
    modifyShade0(float value)
     
    float
    modifyShade1(float value)
     
    float
    modifyShade2(float value)
     
    float
    modifyShade3(float value)
     

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • ModelBlockRendererMixin

      public ModelBlockRendererMixin()
  • Method Details

    • captureState

      public void captureState(net.minecraft.world.level.BlockAndTintGetter $$0, net.minecraft.client.resources.model.BakedModel $$1, net.minecraft.world.level.block.state.BlockState blockState, net.minecraft.core.BlockPos $$3, com.mojang.blaze3d.vertex.PoseStack $$4, com.mojang.blaze3d.vertex.VertexConsumer $$5, boolean $$6, net.minecraft.util.RandomSource $$7, long $$8, int $$9, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci)
    • clearState

      public void clearState(net.minecraft.world.level.BlockAndTintGetter $$0, net.minecraft.client.resources.model.BakedModel $$1, net.minecraft.world.level.block.state.BlockState blockState, net.minecraft.core.BlockPos $$3, com.mojang.blaze3d.vertex.PoseStack $$4, com.mojang.blaze3d.vertex.VertexConsumer $$5, boolean $$6, net.minecraft.util.RandomSource $$7, long $$8, int $$9, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci)
    • modifyShade0

      public float modifyShade0(float value)
    • modifyShade1

      public float modifyShade1(float value)
    • modifyShade2

      public float modifyShade2(float value)
    • modifyShade3

      public float modifyShade3(float value)
    • modifyConsumer

      public com.mojang.blaze3d.vertex.VertexConsumer modifyConsumer(com.mojang.blaze3d.vertex.VertexConsumer value)