Interface PostPipeline

All Superinterfaces:
AutoCloseable, org.lwjgl.system.NativeResource, UniformAccess
All Known Implementing Classes:
BlitPostStage, CompositePostPipeline, CopyPostStage, FramebufferPostStage, MaskPostStage

public interface PostPipeline extends UniformAccess, org.lwjgl.system.NativeResource

A series of post-processing effects that can be run to change the current framebuffer state.

It can be fully run using PostProcessingManager.runPipeline(PostPipeline).

This class implements MutableShaderUniformAccess to allow changing uniforms in all shaders.