Class ItemInHandRendererMixin

java.lang.Object
foundry.veil.mixin.client.ItemInHandRendererMixin

public class ItemInHandRendererMixin extends Object
  • Constructor Summary

    Constructors
    Constructor
    Description
     
  • Method Summary

    Modifier and Type
    Method
    Description
    void
    veil$captureOffhand(net.minecraft.client.player.AbstractClientPlayer pPlayer, float pPartialTicks, float pPitch, net.minecraft.world.InteractionHand pHand, float pSwingProgress, net.minecraft.world.item.ItemStack pStack, float pEquippedProgress, com.mojang.blaze3d.vertex.PoseStack pMatrixStack, net.minecraft.client.renderer.MultiBufferSource pBuffer, int pCombinedLight, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci)
     
    void
    veil$overrideArmTransform(com.mojang.blaze3d.vertex.PoseStack $$0, net.minecraft.world.entity.HumanoidArm $$1, float $$2, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci)
     
    void
    veil$poseItem(net.minecraft.client.player.AbstractClientPlayer pPlayer, float pPartialTicks, float pPitch, net.minecraft.world.InteractionHand pHand, float pSwingProgress, net.minecraft.world.item.ItemStack pStack, float pEquippedProgress, com.mojang.blaze3d.vertex.PoseStack pMatrixStack, net.minecraft.client.renderer.MultiBufferSource pBuffer, int pCombinedLight, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci)
     
    void
    veil$poseItemHead(net.minecraft.client.player.AbstractClientPlayer pPlayer, float pPartialTicks, float pPitch, net.minecraft.world.InteractionHand pHand, float pSwingProgress, net.minecraft.world.item.ItemStack pStack, float pEquippedProgress, com.mojang.blaze3d.vertex.PoseStack pMatrixStack, net.minecraft.client.renderer.MultiBufferSource pBuffer, int pCombinedLight, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci)
     
    void
    veil$poseItemUsing(net.minecraft.client.player.AbstractClientPlayer pPlayer, float pPartialTicks, float pPitch, net.minecraft.world.InteractionHand pHand, float pSwingProgress, net.minecraft.world.item.ItemStack pStack, float pEquippedProgress, com.mojang.blaze3d.vertex.PoseStack pMatrixStack, net.minecraft.client.renderer.MultiBufferSource pBuffer, int pCombinedLight, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci)
     

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • ItemInHandRendererMixin

      public ItemInHandRendererMixin()
  • Method Details

    • veil$poseItemHead

      public void veil$poseItemHead(net.minecraft.client.player.AbstractClientPlayer pPlayer, float pPartialTicks, float pPitch, net.minecraft.world.InteractionHand pHand, float pSwingProgress, net.minecraft.world.item.ItemStack pStack, float pEquippedProgress, com.mojang.blaze3d.vertex.PoseStack pMatrixStack, net.minecraft.client.renderer.MultiBufferSource pBuffer, int pCombinedLight, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci)
    • veil$poseItemUsing

      public void veil$poseItemUsing(net.minecraft.client.player.AbstractClientPlayer pPlayer, float pPartialTicks, float pPitch, net.minecraft.world.InteractionHand pHand, float pSwingProgress, net.minecraft.world.item.ItemStack pStack, float pEquippedProgress, com.mojang.blaze3d.vertex.PoseStack pMatrixStack, net.minecraft.client.renderer.MultiBufferSource pBuffer, int pCombinedLight, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci)
    • veil$poseItem

      public void veil$poseItem(net.minecraft.client.player.AbstractClientPlayer pPlayer, float pPartialTicks, float pPitch, net.minecraft.world.InteractionHand pHand, float pSwingProgress, net.minecraft.world.item.ItemStack pStack, float pEquippedProgress, com.mojang.blaze3d.vertex.PoseStack pMatrixStack, net.minecraft.client.renderer.MultiBufferSource pBuffer, int pCombinedLight, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci)
    • veil$overrideArmTransform

      public void veil$overrideArmTransform(com.mojang.blaze3d.vertex.PoseStack $$0, net.minecraft.world.entity.HumanoidArm $$1, float $$2, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci)
    • veil$captureOffhand

      public void veil$captureOffhand(net.minecraft.client.player.AbstractClientPlayer pPlayer, float pPartialTicks, float pPitch, net.minecraft.world.InteractionHand pHand, float pSwingProgress, net.minecraft.world.item.ItemStack pStack, float pEquippedProgress, com.mojang.blaze3d.vertex.PoseStack pMatrixStack, net.minecraft.client.renderer.MultiBufferSource pBuffer, int pCombinedLight, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci)