#priority 1000
#include veil:color_utilities

// Replaces this with the defined shader
// #replace veil:shader/test

[OUTPUT] // Outputs are guaranteed to be unique
out vec4 Test;
out vec3 TestNormal;

[UNIFORM]
uniform sampler2D Sampler8;

[FUNCTION worldToViewSpaceDirection HEAD]
vec3 testCopy = viewSpace;
