#version 330 // required
#priority 1000 // default 1000
#include veil:camera // Add include

// Replaces this with the defined shader
// #replace veil:shader/test

// Vertex Only
[GET_ATTRIBUTE 0] vec3 InPos; // test
[GET_ATTRIBUTE 4] vec3 Nom;

[OUTPUT] // Outputs are guaranteed to be unique
out vec4 Test;
out vec3 TestNormal;

[UNIFORM]
uniform sampler2D Sampler8;

[FUNCTION main(0) HEAD]
TestNormal = #Nom;
Test = vec4(#InPos, 1.0);
