Class PlayerCradle
java.lang.Object
com.samsthenerd.inline.utils.EntityCradle
com.samsthenerd.inline.utils.cradles.PlayerCradle
An entity cradle backed by a player GameProfile
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Nested Class Summary
Nested classes/interfaces inherited from class com.samsthenerd.inline.utils.EntityCradle
EntityCradle.CradleType<C extends EntityCradle> -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final com.mojang.serialization.Codec<com.mojang.authlib.GameProfile>Fields inherited from class com.samsthenerd.inline.utils.EntityCradle
CRADLE_CODEC -
Constructor Summary
Constructors -
Method Summary
Methods inherited from class com.samsthenerd.inline.utils.EntityCradle
addCradleType
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Field Details
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GAME_PROFILE_CODEC
public static final com.mojang.serialization.Codec<com.mojang.authlib.GameProfile> GAME_PROFILE_CODEC
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Constructor Details
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PlayerCradle
public PlayerCradle(com.mojang.authlib.GameProfile profile)
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Method Details
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getProfile
public com.mojang.authlib.GameProfile getProfile() -
getType
- Specified by:
getTypein classEntityCradle
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getId
Description copied from class:EntityCradleGets an id representing this entity in some way. This is used for texture caching on glows (and maybe other stuff in the future).- Overrides:
getIdin classEntityCradle- Returns:
- string that can be used in an identifier/resloc.
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getEntity
public net.minecraft.entity.Entity getEntity(net.minecraft.world.World world) Description copied from class:EntityCradleSupplies an entity wrapped by the cradle. This isn't guaranteed to be server-safe.Implementations should try to cache their entity if possible.
- Specified by:
getEntityin classEntityCradle- Returns:
- an entity based on this cradle
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