public class GuiAccumulator extends GuiBase
dragSplitting, dragSplittingSlots, guiLeft, guiTop, INVENTORY_BACKGROUND, inventorySlots, xSize, ySize| Constructor and Description |
|---|
GuiAccumulator(net.minecraft.entity.player.InventoryPlayer invPlayer,
TileEntityAccumulator tile2) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
drawGuiContainerForegroundLayer(int mx,
int my) |
net.minecraft.util.ResourceLocation |
getTexture() |
drawGeneratorProgress, drawGuiContainerBackgroundLayer, drawMachineProgress, drawMachineProgress, drawOutlines, drawPowerBar, getShouldOutline, initGui, isTitle, setOutlinePredicate, setTitlecheckHotbarKeys, doesGuiPauseGame, drawScreen, getGuiLeft, getGuiTop, getSlotUnderMouse, getXSize, getYSize, handleMouseClick, isPointInRegion, keyTyped, mouseClicked, mouseClickMove, mouseReleased, onGuiClosed, updateScreenactionPerformed, addButton, confirmClicked, drawBackground, drawCreativeTabHoveringText, drawDefaultBackground, drawHoveringText, drawHoveringText, drawWorldBackground, getClipboardString, handleComponentClick, handleComponentHover, handleInput, handleKeyboardInput, handleMouseInput, isAltKeyDown, isCtrlKeyDown, isKeyComboCtrlA, isKeyComboCtrlC, isKeyComboCtrlV, isKeyComboCtrlX, isShiftKeyDown, onResize, renderToolTip, sendChatMessage, sendChatMessage, setClipboardString, setGuiSize, setText, setWorldAndResolutionpublic GuiAccumulator(net.minecraft.entity.player.InventoryPlayer invPlayer,
TileEntityAccumulator tile2)
public net.minecraft.util.ResourceLocation getTexture()
getTexture in class GuiBaseprotected void drawGuiContainerForegroundLayer(int mx,
int my)
drawGuiContainerForegroundLayer in class GuiBase