Class ExpandLevelEventConstants

java.lang.Object
com.blamejared.crafttweaker.natives.world.ExpandLevelEventConstants

@ZenRegister public class ExpandLevelEventConstants extends Object
This is not an event that you can listen to, this just holds fields for use in LevelAccessor.levelEvent(int, BlockPos, int)
  • Constructor Details

    • ExpandLevelEventConstants

      public ExpandLevelEventConstants()
  • Method Details

    • SOUND_DISPENSER_DISPENSE

      public static int SOUND_DISPENSER_DISPENSE()
    • SOUND_DISPENSER_FAIL

      public static int SOUND_DISPENSER_FAIL()
    • SOUND_DISPENSER_PROJECTILE_LAUNCH

      public static int SOUND_DISPENSER_PROJECTILE_LAUNCH()
    • SOUND_ENDER_EYE_LAUNCH

      public static int SOUND_ENDER_EYE_LAUNCH()
    • SOUND_FIREWORK_SHOOT

      public static int SOUND_FIREWORK_SHOOT()
    • SOUND_EXTINGUISH_FIRE

      public static int SOUND_EXTINGUISH_FIRE()
    • SOUND_PLAY_JUKEBOX_SONG

      public static int SOUND_PLAY_JUKEBOX_SONG()
    • SOUND_STOP_JUKEBOX_SONG

      public static int SOUND_STOP_JUKEBOX_SONG()
    • SOUND_GHAST_WARNING

      public static int SOUND_GHAST_WARNING()
    • SOUND_GHAST_FIREBALL

      public static int SOUND_GHAST_FIREBALL()
    • SOUND_DRAGON_FIREBALL

      public static int SOUND_DRAGON_FIREBALL()
    • SOUND_BLAZE_FIREBALL

      public static int SOUND_BLAZE_FIREBALL()
    • SOUND_ZOMBIE_WOODEN_DOOR

      public static int SOUND_ZOMBIE_WOODEN_DOOR()
    • SOUND_ZOMBIE_IRON_DOOR

      public static int SOUND_ZOMBIE_IRON_DOOR()
    • SOUND_ZOMBIE_DOOR_CRASH

      public static int SOUND_ZOMBIE_DOOR_CRASH()
    • SOUND_WITHER_BLOCK_BREAK

      public static int SOUND_WITHER_BLOCK_BREAK()
    • SOUND_WITHER_BOSS_SPAWN

      public static int SOUND_WITHER_BOSS_SPAWN()
    • SOUND_WITHER_BOSS_SHOOT

      public static int SOUND_WITHER_BOSS_SHOOT()
    • SOUND_BAT_LIFTOFF

      public static int SOUND_BAT_LIFTOFF()
    • SOUND_ZOMBIE_INFECTED

      public static int SOUND_ZOMBIE_INFECTED()
    • SOUND_ZOMBIE_CONVERTED

      public static int SOUND_ZOMBIE_CONVERTED()
    • SOUND_DRAGON_DEATH

      public static int SOUND_DRAGON_DEATH()
    • SOUND_ANVIL_BROKEN

      public static int SOUND_ANVIL_BROKEN()
    • SOUND_ANVIL_USED

      public static int SOUND_ANVIL_USED()
    • SOUND_ANVIL_LAND

      public static int SOUND_ANVIL_LAND()
    • SOUND_PORTAL_TRAVEL

      public static int SOUND_PORTAL_TRAVEL()
    • SOUND_CHORUS_GROW

      public static int SOUND_CHORUS_GROW()
    • SOUND_CHORUS_DEATH

      public static int SOUND_CHORUS_DEATH()
    • SOUND_BREWING_STAND_BREW

      public static int SOUND_BREWING_STAND_BREW()
    • SOUND_END_PORTAL_SPAWN

      public static int SOUND_END_PORTAL_SPAWN()
    • SOUND_PHANTOM_BITE

      public static int SOUND_PHANTOM_BITE()
    • SOUND_ZOMBIE_TO_DROWNED

      public static int SOUND_ZOMBIE_TO_DROWNED()
    • SOUND_HUSK_TO_ZOMBIE

      public static int SOUND_HUSK_TO_ZOMBIE()
    • SOUND_GRINDSTONE_USED

      public static int SOUND_GRINDSTONE_USED()
    • SOUND_PAGE_TURN

      public static int SOUND_PAGE_TURN()
    • SOUND_SMITHING_TABLE_USED

      public static int SOUND_SMITHING_TABLE_USED()
    • SOUND_POINTED_DRIPSTONE_LAND

      public static int SOUND_POINTED_DRIPSTONE_LAND()
    • SOUND_DRIP_LAVA_INTO_CAULDRON

      public static int SOUND_DRIP_LAVA_INTO_CAULDRON()
    • SOUND_DRIP_WATER_INTO_CAULDRON

      public static int SOUND_DRIP_WATER_INTO_CAULDRON()
    • SOUND_SKELETON_TO_STRAY

      public static int SOUND_SKELETON_TO_STRAY()
    • COMPOSTER_FILL

      public static int COMPOSTER_FILL()
    • LAVA_FIZZ

      public static int LAVA_FIZZ()
    • REDSTONE_TORCH_BURNOUT

      public static int REDSTONE_TORCH_BURNOUT()
    • END_PORTAL_FRAME_FILL

      public static int END_PORTAL_FRAME_FILL()
    • DRIPSTONE_DRIP

      public static int DRIPSTONE_DRIP()
    • PARTICLES_AND_SOUND_PLANT_GROWTH

      public static int PARTICLES_AND_SOUND_PLANT_GROWTH()
    • PARTICLES_SHOOT

      public static int PARTICLES_SHOOT()
    • PARTICLES_DESTROY_BLOCK

      public static int PARTICLES_DESTROY_BLOCK()
    • PARTICLES_SPELL_POTION_SPLASH

      public static int PARTICLES_SPELL_POTION_SPLASH()
    • PARTICLES_EYE_OF_ENDER_DEATH

      public static int PARTICLES_EYE_OF_ENDER_DEATH()
    • PARTICLES_MOBBLOCK_SPAWN

      public static int PARTICLES_MOBBLOCK_SPAWN()
    • PARTICLES_PLANT_GROWTH

      public static int PARTICLES_PLANT_GROWTH()
    • PARTICLES_DRAGON_FIREBALL_SPLASH

      public static int PARTICLES_DRAGON_FIREBALL_SPLASH()
    • PARTICLES_INSTANT_POTION_SPLASH

      public static int PARTICLES_INSTANT_POTION_SPLASH()
    • PARTICLES_DRAGON_BLOCK_BREAK

      public static int PARTICLES_DRAGON_BLOCK_BREAK()
    • PARTICLES_WATER_EVAPORATING

      public static int PARTICLES_WATER_EVAPORATING()
    • ANIMATION_END_GATEWAY_SPAWN

      public static int ANIMATION_END_GATEWAY_SPAWN()
    • ANIMATION_DRAGON_SUMMON_ROAR

      public static int ANIMATION_DRAGON_SUMMON_ROAR()
    • PARTICLES_ELECTRIC_SPARK

      public static int PARTICLES_ELECTRIC_SPARK()
    • PARTICLES_AND_SOUND_WAX_ON

      public static int PARTICLES_AND_SOUND_WAX_ON()
    • PARTICLES_WAX_OFF

      public static int PARTICLES_WAX_OFF()
    • PARTICLES_SCRAPE

      public static int PARTICLES_SCRAPE()
    • PARTICLES_SCULK_CHARGE

      public static int PARTICLES_SCULK_CHARGE()
    • PARTICLES_SCULK_SHRIEK

      public static int PARTICLES_SCULK_SHRIEK()
    • PARTICLES_AND_SOUND_BRUSH_BLOCK_COMPLETE

      public static int PARTICLES_AND_SOUND_BRUSH_BLOCK_COMPLETE()